Innovative Learning: On and Off-Line
 with an #EduWatch and App

The Danish Company Savivo launches an Educational Indiegogo Project 

(Press Release)

The Danish educational company Savivo launches an Indiegogo crowdfunding campaign (Find preview of the project here) to fund an innovative learning project. The Mingoville Fun Clock App and #EduWatch is a unique educational idea that combines online learning with real practice.

Main Picture with Watches

“We have been working for a decade in the field of primary digital education and we have noticed that at this young age children forget things really quickly. But if they learn by doing, the memory retention rate is up to 70%. That gave us the idea of completing the learning process of how to tell the time with the Mingoville Fun Clock App and with a real watch,” says Savivo’s CEO Stephan Stephensen.

As visual memory is very important for children, the Mingoville #EduWatch is specially designed to look like the clock in the Mingoville App, so children can make the connection between what they have seen in the app and the physical watch on their wrist. This also completes the natural process of learning how to tell the time with the Mingoville App and practicing the newly acquired skills with the #EduWatch.

Indiegogo and Education

With the launch of this Educational Indiegogo Project, Stephensen’s goal is to show that Edu games and projects can and should be as successful as entertaining games and high-tech gadgets.

“Indiegogo is already a popular crowd-funding platform for different gadgets and games, that are very successful. We want to prove that the Education section can compete with high-tech projects too. After all, since everyone cares about children’s education, what better platform than crowd-funding?” says Stephensen.

Learn and Play Now!

All the contributors for this project are rewarded with access to the Educational Games right away. The perk levels start at only $3, but no matter how much is pledged, there will be at least one digital game for every contributor.

“We believe our project has a worthy cause: promoting digital education. That is why we are happy to support it and give our games away. And we hope our contributors and fans will join the pledge too!” says Stephensen.

The #EduWatch comes in a variety of colors and the Indiegogo price starts at $25, whereas the expected retail price is $50. The goal of the project is to fund the production of the Mingoville #EduWatch, which is specially created for children. It is ready to handle the daily challenges of the playground: it is shock-resistant, waterproof (3ATM) and tested for Nickel allergies. The watch has a fast wrap strap, so even the youngest kids can easily put it on.

“We have the designs and prototypes ready. Now we just need to fund it!”, says Stephensen.

Indiegogo – For more information and the current crowd funding status, please visit the Indiegogo page at: http://bit.ly/1ysgLVN

Online Multimedia Kit – For images and videos check out our press kit here: http://bit.ly/1t2s8hN

Interview – If you are interested, our CEO Stephan Stephensen, who is an international e-learning expert, will be happy to give a special interview for you via phone: +45 3333 8111 or skype: mingoville

We launch on Thursday, 3 July 2014 at 8am CET

Contact: Dobriyana Tropankeva, Communications Manager
Phone: +45 3333 8111
Email: indiegogo@mingoville.com
Find us on: 
www.mingoville.com
YouTube | Facebook | LinkedIn | Twitter

 

 

 

 

 

 

 

The Man Behind the Project

 

Stephan Stephensen, CEO & Founder

A frequent guest speaker on e-learning, m-learning, digital education games technology, Stephan Stephensen founded Savivo in early 2000s in Copenhagen, Denmark, which was a milestone in revolutionizing English and Math learning in classrooms with award-winning mobile apps and web-based products.

His work has been recognized by awards such as the “Danish Mobile Award“ 2011 for making an extraordinary impact in mobile technology and the “Best MoBiz and Innovative Enterprise Award” at the Global Mobile Internet Conference, Beijing, China 2013.

About the Company

Savivo is a digital educational provider. As an award-winning education e-games and apps developer, the company has the winning formula to create fun, innovative and savvy games for kids. Savivo’s best¬sellers include Mingoville English, Mondiso Math and Fun Clock.

Crowdfunding #EduWatch: Make a difference

EduWatch_banner_facebook_indigogo_2As you might have seen, Savivo have just launched a campaign for the #EduWatch, the physical companion to our Mingoville Fun Clock App.

Check it out here: http://bit.ly/1t2s8hN

The means of achieving that goal is IndieGoGo, a crowdfunding website.

What Is Crowdfunding?

Crowdfunding is a novel and fairly new way of financing various projects. Crowdfunding is about going directly to the consumer and asking ”Do you like this project enough to pay for it, even if it doesn’t exist yet?” Thousands of enthusiasts, philanthropists and just people who wants to see something come true can band together, and make something come true. Big projects, ranging from software, books, music and movies have all been funded by crowdfunding, and now, if we have something to be said, education will be crowdfunded too.

What Is The Risk?

In our case, there is no risk. You won’t pay ANYTHING if our campaign fails. If we don’t reach our goal, you won’t miss a single cent. And when our campaign succeeds, we are ready to start producing the watches. Actually, as soon as our campaign is over, we will start getting the watches made. The prototypes are done, packaging is designed and we only need the last push.

What’s In It For Me?

Except for a watch for your child, and most of our products ready for use? If that isn’t enough, contribute to the campaign to show that educational content has its niche in the world of crowdfunding. Educating children is our most important task in the world, and if we can start by just crowdfunding a watch and the software, which will make learning easier, we’ve had a very good beginning.

Okay, I’m Convinced. Can I Help?

The biggest help you can give us, besides buying a watch, is by spreading the word. Share the project with friends, on your Facebook and let people know, that this is a good project. The more people who sees this, the better! If just north of 300 people want a watch, our campaign will succeed!

So visit our campaign here: http://bit.ly/1t2s8hN,  watch the Youtube video we’ve made below, and thank you for being interested in children’s education!

Savivo’s Team

The smartwatch war begins, which is why your child should be able to tell time

It has been brewing for a long time, the battle of the smartwatches. When the Pebble, thanks to a Kickstarter campaign earning a record-setting 10.2 million dollars, breathed new life into the concept of watches with the capabilities of a small computer, life was at the same time given to a new battle for the consumers’ favor. A battle Samsung seeks to win over Apple.

As reported by Bloomberg, Samsung is getting ready to present their new smartwatch, Samsung Galaxy Gear, at their press conference the 4th of September, ahead of the IFA consumer electronics tradeshow in Berlin. This will surely force Apple to present their coming smartwatch, nicknamed iWatch, too.

Can you tell time?
What does this mean? There are the obvious benefits, like being able to check mails, messages and more without ever needing to pull out your smartphone. You just need to peek at your watch and all your information needs are satisfied. But it’s not just pure technological bliss. What happens to the regular watch as a cultural and shaping element, for example?

According to a YouGov survey, almost 60% of 16-34 year olds use their phone as a timepiece instead of a watch. At this point, with smartphones and digital watches as the primary way to keep time, why should young people learn to tell time on a traditional clock? In short, because the analogue watch is a valuable part of our cultural heritage.

Jokes and expressions
We don’t need to mention all the various analogue clocks set up across the world. Famous clock towers, clocks at train stations and so on. The modern man will probably be exposed to analogue clocks at the very least twice every day, even if he might not notice it.
An aspect of clocks that might not be immediately obvious is how they have shaped our language. In English, German and a number of other languages expressions such as “clockwise” and “counterclockwise” describe turning. In military brevity code, a unindentified radar contact (a Bogey) is described according to clock positions.
These things are worth preserving, as they are a vital part of our lingual and cultural history. If the analogue clock is allowed to become some sort of arcane knowledge, a part of our history is lost. Jokes, like the one between Harrison Ford and Sean Connery in Indiana Jones and the Last Crusade (“11 o’clock!” “What happens at 11?”), loses all meaning.

Apart from changing all clocks around the world to digital ones, and judging from the outrage BBC got for their 1980 April Fool’s joke that won’t be happening anytime soon, the only other thing to do is to preserve the analogue clock.
Here at Savivo we know the importance of knowing the analogue clock. The advent of smartwatches shouldn’t be ignored, but by giving children and young people the skills to decipher the analogue clock, smartwatches won’t cause us to lose part of our culture.foto 1Mingoville Fun Clock is created to make it easy to teach children how to tell time on an analogue clock. Some adults are even using it to learn how to tell time in different languages.
Fun Clock is available on Apple’s App Store, Google Play, Windows Store and Amazon Appstore.

Education on the app market

What is the definition of an educational app? We’d argue that it is a program, or game, which teaches you something you didn’t know before, or expands on previous taught skills and abilities.
But simply learning something new isn’t really enough. Most normal games teach you something, even if it just is “Touch this and it’s game over”. Having a creative content doesn’t cut it either. After all, playing with a virtual puppy or with virtual blocks might inspire you and stimulate your imagination, but downright teach you something? Probably not. For it to be an educational app, it would have to teach you something that makes you better and more productive, or gives you some necessary skills.

Little educational value
Take a look at the app market of your chosing, under the educational category. Right now, just looking at the Top 25 over paid apps, you might see at least 5 apps, which doesn’t exactly fit into the category. Some of them are simple toys without any kind of educational content, even if they are fun and creative toys.
Why, then, do these apps continue to pop up, and in some cases, dominate in the Educational Apps category?
sadmingoThe answer might be, that there’s no real control over what categories you assign your app to. No one makes sure that the app where you make sandwiches to anthropomorphic animals is indeed educational or more fitting for, say, the Games category.

Is the answer seperation?
Perhaps the real problem is, that there’s not category fitting for children games or apps. Them being shunted into Education might make some sense, from a developer’s point of view. But it does cause some problems.
First of all, genuine educational apps and games are easily lost in the heap of often well-made but not very educational apps. This makes it difficult to find the right app without wading through a sea of unrelated content.
Secondly, it makes for poor return of investment for any teachers looking for potential teaching aids. No teacher has the time to download and try out that many apps, hoping to find the burried treasure.

The solution to this problem could be a seperation of general children oriented content and educational content. I’m sure there’s some overlap between the two categories, but it would cut down on the trouble and hassle potential purchasers face, when looking for educational content for their phones and tablet.

Apple’s doing it. Google..?
Back in June, when Apple presented their new iOS7 operational system for mobile platforms, one of the, to us, major updates will be the introduction of a category for children. Instead of having apps and games for children spread across the entire App Store, they will in the future be showcased in a single, curated category.
Our hope is that Google will follow in their footsteps and introduce something similar. Google Play for Education, launching sometime this fall, might possibly be the answer to our prayers. Either way, fall 2013 looks to be very interesting for educational apps!happymiingo

Mingoville Fun Clock – Learn to tell time

It has newer been more fun for kids to learn to tell time. Some months ago I spoke with a teacher. She told me how disappointed she was. Almost all her students in 3rd grade did not know how to tell time on an analogue clock.

I went home and spoke with our developers. And today we are happy to release a fun and engaging App that can tell children to tell time.

The first edition is in English and Chinese, but more languages are coming. We hope that the English version can be used in ELT, ESL training as well as it contains a movie and some interactive exercises that makes it fun for kids to play with. Listening to the more than thousand audio files recorded by English speaking voice actors also helps their future pronunciation skills. Download the app from App Store. Link kan be found on Fun Clock website

— FEATURES —
• Animation characters talking about the clock – How does the big hand work and how does the small hand work?

• Animation movie showing the relationship between the analogue clock and the digital clock

• Four levels to unlock – Hours, half hours, quarters and minutes

• Certificate – kid earn certificate if all levels are completed. For the kid that can be mailed or shared to others

• Real voice actors with more than a 1000 audio files

• Great graphic

• Many hours fun and educational time

• Mute function for background sounds

— GAMES INCLUDED —

• Build your own clock

• Talking clock

• Move the hands to tell time

• Choose the right clock to make the bus depart

• Tilt the ipad or iphone to move the numbers to the right position on the clock

Hope your kids will enjoy our Fun Clock app :-)

See [youtube]http://www.youtube.com/watch?v=Qi0E4bO1Yck[/youtube]

developed with:

Cross-platform Mobile App Development Showcase