Sir Ken Robinson on how Technology is Transforming Education

Renowned educationalist Sir Ken Robinson makes an interesting case for integrating technology into the heart of education .

In arguing the unique shift today’s digital age has brought to education, Sir Robinson highlights how technology in classroom “connects students not just with people in the classroom but with virtually anyone on the planet”.

“It’s an entirely new cultural proposition”, he asserts, “and it changes the game. Technology has changed the context of education.”

This means that effective education, or the expectation of effective education, in today’s world has to embrace possibilities to transcend borders and cultures because technology  has made it possible and ever easy to.

Our flagship elearning product, Mingoville English ( virtual world, was built with a foresight of this “borderless” education context even before digital education made its invasion into classrooms today.

In the fun Mingoville virtual world, children from all over the world can sign up and choose an avatar. Then within the virtual city of flamingos, challenge fellow flamingo friends from a different country to a variety games, quizzes and tasks as they complete their missions to learn English in Mingoville.

The virtual world also offers a “chat” function of an environment designed with maximum security, for kids to learn to make friends cross-culturally. What this does goes beyond learning English, to the understanding, at a tender age of as early as 6, how diverse and massive the world out there is.

It could be a trigger point for parents and teachers to probe a child to think and learn about the dynamism of today’s world. That alone could stretch the imagination and creative capacity of a child, which is essential and an absolute necessity to education. Feel free to share your thoughts on this.

Also check out our Mingoville English virtual world at

Creativity in Education – How is Technology Transforming Education? on Adobe TV

Preschool triumphs in China

COPENHAGEN, 15 April, 2013 – We have knocked out the dominating Chinese panda education series app in the iPad App Store in China with our latest Preschool English app.

Starring baby Flamingo, Andrea, the animated and interactive Preschool English by Mingoville app was pre-launched 10 days ago just for the iPad. The versions for the iPhone and Android mobile devices will be available upon its full launch.

The app was quickly picked up by Apple, and awarded a new product feature spot in the China App Store in less than a week. It then gradually overtook the commanding presence of the panda in the education category and finished in pole last Sunday.

“Our developers have worked extremely hard to develop a quality, savvy and fun educational app for preschool kids, we are only pleased it has been so well received in a foreign market as massive as China”, said Mingoville CEO Stephan Stephensen.

Stephan added: “We knew from our success with our flagship product, Mingoville English virtual world, we have the right innovative formula and pedagogical approach to develop a winning digital educational product, and we will keep on creating.”

About Preschool English by Mingoville

Using native real voice actors and animation, kids will be on a mission to grow their vocabulary tree as they enhance their word recognition skills while playing the app.

For their tree to grow, kids will have to complete several “missions”, each comprising of 12-15 interactive games and over 500 words to give them a sturdy foundation to learn English especially as a Second Language.

Preschool English by Mingoville is at present free for download on iPad with in-app purchases but with the first mission made free-for-all to play.
Copy - No 1 in China

Gamification in Education – Unveiling its Potential

Mashable recently published an intriguing article on the use of “gamification” in education, highlighting its success, which sits perfectly with Mingoville’s learning philosophy in creating our “learn-through-play” e-learning products that are used in classrooms in several countries today.

As advocators of (virtual) gamification in education, Mingoville embraces a learning philosophy where learning is both self-directed and learner-centered in designing our e-learning platforms – Mingoville English and Mondiso Maths – both have tasted success.

However, while Mingoville English and Mondiso Math universes both had gamification applied in their development process, we went one step further, and have found the success of our platforms to hinge on the high quality of animation characters and real voice actors.

Developing them, took over a million dollars but we believe it’s worth it. As it currently stands, our belief stems from understanding how gamification in education offers a holistic and cohesive learning approach as online learning materials are often fragmented and text-based.

Our cohesive and dialogue-based game design approach not only enables a learner to begin to take ownership of their learning at a young age but is also an excellent trigger for focus and for lifelong learning. True learning is often inspired, gamification in education can do just that.

Yet as one of the pioneers in virtual gamification in education, we say to reach the full potential of gamification, virtually at least, requires for game developers to pay attention to the quality of the multi-sensory experience in developing its equally high quality cohesive content. Does Gamification Help Classroom Learning?

The Evolution of Technology in Classrooms

I remember when I was growing up, heading to the school’s computer room for an hour of IT activities each week was a highlight of my school week.

Fast forward two decades on, it is interesting to note that not only do students find having a tech-savvy day at school a luxury, teachers are buying in to “actively using technology to make their work more effective”.

Technology has evolved from being an extra-curricular activity to what teachers are using to “facilitate and enhance the learning and teaching processes”. This evolution aligns with Mingoville’s heartbeat no less.

When we launched Mingoville e-learning English virtual world in 2007, it was the beginning of our commitment to position our products as the preferred literacy development supplementary tools for teachers across the world.

We achieved a milestone in 2009 when we teamed up with the Chilean Ministry of Education to implement Mingoville English e-learning in schools.

If you are from a school, a city, a province or a country searching for tech tools in your classrooms, we may have exactly what you need. Write to us.

NBCLatino: Get to know the tech tools used in your child’s classroom

To a new level of ICT – Beyond just a technology invasion

While there is no doubt that technology is invading classrooms at lightning speed across the world, the integration of e-learning curriculums with tech remains in its early days. Any new machine for education is increasingly only as meaningful as the content it offers.

At this point, we remember already back in 2009, Mingoville had teamed up with the Portuguese government (Ministry of Education) to integrate our award-winning Mingoville English e-learning program for children on half a million Intel’s Classmate PCs in Portugal.

The Portugese Government had conceived an ambitious and realistic plan to provide all school children with an affordable (or in some cases completely free of charge) laptop. Besides Portugal, 10 laptops were ordered to be sent to Kosovo and 1000 pieces to Botswana.

It feels a revival of some sort lately, or potentially an aggressive trend in ICT for education on the rise, with Apple’s education-focused iPad and News Corp’s development of an education curriculum to integrate into their Amplify machine for schools. Exciting times ahead.

This spring, we will be releasing a preschool edition app of our Mingoville English e-learning product, which will be available on iOS and Android. As one of the pioneers in providing ICT English and Math education content, we are definitely ready to be part of the game.

The Benefits of an Online Education and How it’s Changing the Way We Learn

This is a guest post written by Lindsey Wright.

College students all over America are taking advantage of the online revolution in college. They no longer have to sit in class to learn, but can learn via online classes at home with their computers. However, many parents are not aware that their preschool and elementary school-aged children have many online learning opportunities as well.

In the past, rote memorization has been key to success in school. If a child struggled with memorizing math facts, historical dates or spelling words, they were doomed to failure in school. Yet, nowadays, multitudes of sites exist solely to turn learning into a game that a child cannot wait to play.

For instance, English grammar can be a confusing subject for a student to conquer, but the makers of Mingoville hope to help make it easy for children to learn. Mingoville is mainly designed for ESL students, to enhance their fluency and help familiarize them with the language, but could benefit early elementary students as well. All of the prompts on this site are audio, as well as visual, so that students don’t need to have an adult sitting at the computer next to them. This allows them to become comfortable with English on their own.

Math is another subject that many students dread Ironically, many parents often also experience the same exact feelings when it comes to math, causing them to fear hearing the words “I need help with my homework.” However, by using the many tutorials that are available online, parents and children can begin to understand those tricky concepts, such as fractions and percents. Tutorials are fabulous because students who need repetition to learn are able to repeat a lesson as many times as needed. Better yet, they no longer have to feel embarrassed in class for raising their hands once again to have a concept re-explained.

Additionally, using various historical and scientific websites can make formerly tedious subjects come to life. No longer does a student have to rely on memorizing lists of names and dates, or properties of scientific laws. By watching online videos and historical reenactments it can be much easier to put to memory what the student has read about in a textbook.

The beauty of using online learning is that parents no longer have to accept that being in a mediocre school district means that their children won’t get a decent education and struggle to get into college. By simply playing a few interesting, fun, educational games, their children can master the subject matter presented and go on to explore even more fascinating topics. Children who have formerly struggled with school will gain confidence and self-esteem, as they become proficient learners. These children will also gain insights about how they learn best, a skill that is quite valuable in college. It seems that simply logging on to a computer can change a child’s school career forever.

The author of this article, Lindsey Wright is fascinated with the potential of emerging educational technologies, particularly the online school, to transform the landscape of learning. She writes about web-based learning, electronic and mobile learning, and the possible future of education.

Mingoville Preschool

Due to large demand we have for some time been working on a solution for kids learning English even younger than primary education. We are happy to share with you some of the initial offerings this solution will have.

Mingoville Pre-School is suitable for students, age 4-6 years old. The content of the English program has been carefully designed and developed together with educators and English teachers. The interactive activities in the program encourage children to learn vocabulary under the “Play-and-Learn” mode.


The program includes 7 thematic Missions training different vocabulary.

  • Focus on vocabulary and word recognition
  • Kids train pronunciation by listening to words and record their own words.
  • Future pronunciation is also enforced when they listen to the several thousand audio files, spoken by British and US voice actors.
  • Many different game plays that teach kids about; Family, colors, letters, food, animals, body parts, furniture and more.
  • Lovable animated baby flamingo helps kids along as they play the games.
  • Animated rewards! Kids get a reward after every other game they complete.
  • Designed for preschoolers
  • Easy navigation and few menus.
  • Unlimited play! Each game flows right into the next.

Mingoville Preschool will be available in September 2011 on the following platforms: Windows, IOS and Android

Mingoville mobile educational games for Android

Dear Mingoville fans. We are exiting to release many new Mingoville learning games to the Android platform. The newest games are developed on the Adobe Air platform. Let me tell you it has really been exiting to see how well the newest Air release are working on multiple platforms and multiple screen sizes. I think we will see many new exiting games in the near future using Flash to Air. Please try one of our first educational games ready in the Android Market. The games is called “Words United” and it is a sentence construction exercise. This game has more than 800 audio files. You need to drag the words and make sentences. Use you Mingoville login to unlock more missions. Good luck

Find the game here: Words United