10.000 pacotes gratuitos de software de inglês para o #ChangeBrazil
Copenhague – A empresa educacional dinamarquesa Savivo doa 10.000 pacotes gratuitos de ensino de inglês online para apoiar o movimento #ChangeBrazil
Inscreva-‐se nos 10.000 pacotes educacionais GRATUITOS
para aprender inglês online em: http://changebrazil.mingoville.com/
Centenas de jovens encheram as ruas de São Paulo para apoiar o movimento #ChangeBrazil (Muda Brasil). Motivado pelos altos preços do transporte, o protesto abordou temas tais como a corrupção, os altos gastos com a Copa do Mundo e as Olimpíadas e as condições precárias da educação.
Stephan Stephensen, CEO e fundador da empresa educacional dinamarquesa Savivo, acredita em educação gratuita e de qualidade para todas as crianças. O conhecimento de Inglês é crucial para permitir que as pessoas vivam suas paixões de acordo com o lema das Olimpíadas de 2016 no Rio, Viva Sua Paixão. É por isso que a Savivo está iniciando uma campanha que oferecerá 10.000 inscrições gratuitas ao curso online de inglês Mingoville.
Stephan Stephensen ainda diz que: “Sabemos que estes números são como gotas no oceano, mas se todos ajudarem, nós podemos tornar o #ChangeBrazil uma realidade. Nenhuma criança deve ficar sem educação e, assim, espero que os patrocinadores locais queiram nos ajudar a levar educação às crianças brasileiras.”
Campanhas similares já foram realizadas com sucesso em outros países da América
Latina. Em 2009, o Mingoville foi escolhido pelo Presidente e pelo Ministério da Educação do Chile para ajudar a combater o analfabetismo da língua inglesa no Chile. O software tornou-‐se gratuito para todos no Chile, a fim de promover oportunidades iguais. O programa teve um sucesso imenso e ganhou bastante cobertura da mídia local (CNN Chile, Chanel 13 Chile, El Mercurio, LUN, elvacanudo.cl) garantindo, assim, a atenção do público. Mais de 350.000 chilenos se inscreveram e juntaram-‐se aos mais de 2 milhões de usuários do Mingoville.
“Na Dinamarca, educação gratuita é normalmente tida como certa. Porém, nem todos têm esse privilégio e a filosofia da Savivo é que toda criança devea ter acesso à educação gratuita e de qualidade.” Stephan Stephensen espera que outras empresas participem de sua iniciativa. Ele acredita que quanto mais empresas socialmente mais responsáveis investirem na educação dos jovens, maior serão as chances de fazer a diferença e # #ChangeBrazil.
“Isso é um apelo à ação. Digam às pessoas que elas podem aprender inglês gratuitamente,” implora Stephan. “Eu espero que outras empresas vejam isso e ajudem a mudar o Brasil.”
10,000 free English software packages to #ChangeBrazil
Copenhagen – The Danish educational company Savivo donates 10,000 free English online education packages to support the #ChangeBrazil movement.
Sign up for 10,000 FREE English Online Education Packages at: http://changebrazil.mingoville.com/
Hundreds young people filled the streets of São Paulo to support the Change Brazil movement. Sparked by high cost of transportation, the protest addressed issues such as corruption, high spending on the World Cup and the Olympics and poor education.
Stephan Stephensen, CEO and founder of the Danish educational company Savivo, believes in free and high quality education for all children. Literacy in English is crucial to enable one to live their passions in the spirit of Rio 2016’s Olympics motto Viva Sua Paixão. That is why Savivo is starting a campaign that will offer 10,000 free entries to the online English course Mingoville.
Stephan Stephensen adds: “We know that these numbers are drops in the ocean, but if everyone helps, we can #ChangeBrazil. No child should be without education and I hope that local sponsors will be willing to help us bring education to the Brazilian children.”
Similar campaign has already been successful in other Latin American countries.
In 2009, Mingoville was selected by the Chilean President and the Ministry of Education to team up in their fight against English illiteracy in Chile. The software was made free for all in Chile, to promote equal opportunities. The program enjoyed huge success and it had extensive local media coverage (CNN Chile, Chanel 13 Chile, El Mercurio, LUN, elvacanudo.cl) ensuring public awareness. More than 350,000 Chileans signed up and have joined Mingoville’s over 2 million users.
“In Denmark, we often take free education for granted. But not all have that privilege, and our philosophy at Savivo is that every child should have access to free and high quality education.” Stephan Stephensen hopes that other companies will join his initiative. He believes that the more socially responsible companies invest in the youth education, the bigger is the chance to make a difference and #Change Brazil.
“This is a call to action. Let people know they can get free English education for their children,” implores Stephan. “I hope other companies will see this and help change Brazil.”
Android users will now have the opportunity to give their children a head start in English using English for kids by Mingoville.
It is with great pride that Savivo can present the Android version of the popular Mingoville Preschool. Having worked hard on the app, the game not only boasts the educational and entertaining games from the iOS version, but also several improvements under the hood like an in-app login system and general optimization.
In the light of Google’s recent announcement regarding Google Play for Education at their I/O conference, we’re extremely happy with being able to create and distribute educational and fun software on Google Play. We hope that our Mingoville Preschool app will help both parents, teachers and of course children in the first small steps towards mastering the English language.
Created to give children a head start, the app serves to build a solid foundation and platform for children to learn English, especially as a Second Language. In the app, the children follow the baby flamingo Andrea through seven missions where they begin building up their English vocabulary.
Savivo’s philosophy is that children learn best through playing, interacting and repeating. Preschool is designed with this in mind, emphasising educational exercises, positive reinforcement and multisensory game activities.
During the game a tree, symbolising the child’s vocabulary, grows as the child completes tasks and enhance its sentence and word recognition skills. In the end, the child will have been exposed to over 500 words and sentences, and completed over 80 interactive games.Utilizing animation and native voice actors, the game strenghtens the child’s pronounciation and listening skills, all the while making the child familiar with the sound of the English language.
By using pedagogical methods, friendly voice acting and varied yet familiar tasks, the child wil gain a familiarity with the English language and later in life have an easier time mastering the language.
The games in Mingoville Preschool is are created to be easy to understand, have a strong educational element and still entertain the child. The games are quite short, never taxing the patience of the child and each completed exercise awards the child with a sticker to put on the vocabulary tree.One of Preschool’s early games is a simple memory game, where the child has to match the pictures of three animals. The name of the animal is repeated every time a tile is touched, helping the child making the association between the name and the animal. A little later, the child has to do the same memory game, where half the tiles only repeat the name. Here the child has to remember the sound of the animals’ names and match them with the image of the animal. This repeated exposure, combined with a steady stream of encouragement from the characters, ensures that children have an easier time remembering, recognizing and even pronouncing the words.
- The progressive mission concept creates a meaningful task-oriented game experience for children to retain their focus while learning through play.
- Over 80 short interactive games spread across 7 missions enabling kids to play at their comfort and not overtaxing their attention span.
- Positive reinforcement will boost a child’s morale and enjoyment in learning, as Andrea the baby flamingo will constantly encourage and reward the player.
- Multisensory game activities such as a voice recording game, jigsaw puzzles, listen-and-match the words, spelling bee, memory game, and many more.
- Numerous improvements, including optimization and an enhanced in-app login system.
Try it out
The game is available on Google Play from today and requires Android 2.2 (Froyo) and hardware acceleration. You can download Mingoville Preschool from Google Play by following this link: http://play.google.com/store/apps/details?id=air.com.mingoville.preschool
If you like it, please remember to rate it!
By combining learning with gamification, we have increased the amount of time a child spends learning by 300%
At a company making educational games, finding ways to get children to learn more is part of the spirit of our company. And one of our tasks is to find new ways to make children motivated. If a child is very motivated and is having fun, it is more likely that the child learns something.
How could we do this?
In our English learning game Mingoville English, we had a traditional word seach game.
This game is a classic in language education, as it teaches children how to recognize foreign word amidst a grid of random letters, improving their word recognition skills. Our task was to increase the number of words the children recognize, by playing the game. The more time the children spend playing, the more words they are likely to recognize.
By adding these four elements, we managed to do it:
- Time limit
One incentative is by giving out points. The faster a child manages to find a word, the more points is awarded. Besides giving the child the instant gratification of being awarded by doing well, the points also let the child compete with itself and others.
The time limit pressures the child to perform, basically. The child will try to find as many words as possible, before the time finally run out. The time limit also ties in with the next element.
For every four words the child finds, the game becomes a little harder. The time the child has available grows shorter. During the first level, the child has 30 seconds per word, but this steadily decreases. In the end, the child only has a few seconds to find each word.
In the beginning of each game, the child starts with three lives. Every time the child fails to find a word within the time limit, they lose a life. Once all three lives has been spent, the game is over.
The addition of these four elements has transformed the basic word search into a addictive game. Even parents playing the game are having fun, as the level progression, time pressure and constant battle for the high score makes for an enjoyable experience for all ages.
It is important to keep in mind that our goal with the game hasn’t changed. To train children in recognizing English words, giving them a better knowledge of the language. Nothing about the learning process has been compromised. However, by gamifying the exercise, we’ve been able to make it more approachable and make children spend up to 300% more time doing the exercise.
And by spending more time playing, the child spends more time learning. And that is the whole point of our vision.
In this highly spot-on and interesting commentary on Huffington Post, the author raised a few thought-provoking questions about the “match made in heaven” between education and technology, and at Savivo, we have the answers. So, hear, hear.
The author asserted: “We’re taking an awfully long time to adjust. There is a growing number of education Apps out there now but there is no unity. All of them are different. I’m not saying they’re poorly structured, some of them are very useful indeed, but there should be a coherent syllabus to follow.”
At Savivo, we embrace a unique learning philosophy in our innovation, with learner-centered and self-directed learning pedagogies underpinning our e-learning products. Savivo’s flagship products – Mingoville English Virtual World and Mondiso Math are designed by school teachers with a structured holistic curriculum in mind.
While creating Mingoville English (http://mingoville.com), we saw that online educational content was and is but still very fragmented. A virtual world e-learning platform will enable a cohesive and holistic online learning environment to meet the learning objective of expanding a child’s English capacity in a fun, communal and smart way.
Within our e-learning games, there is dedicated areas for teachers and parents to also track a student’s learning progress and be involved in a child’s learning. This sets our products apart from being just another educational game but positioned as the preferred companion for parents and teachers in educating a child.
The author also asked, “So why not introduce free or ‘pay to view’ online learning? It makes sense. Almost everyone has access to a computer, a tablet, an iPad, a smart phone, so why not provide a medium for everybody to use? It can be classroom based or ‘out of school hours’ but following a curriculum.”
In 2013, we launched the Mondiso Math Youtube classroom with this in mind so that every child can gain access to Math learning for free. The Math online world games, apps and assessment can simply be purchased by schools and parents via http://mondiso.com or iOS appstore or Google Play Store!
Today we see more than 30% school children in Denmark have access to our innovative and holistic learning platforms, which is a testament to the credibility of our products and our brands. This on top of our partnerships with governments and businesses across the world, Savivo is clearing well in the game.
Visit http://savivo.com to learn more about us!
As leaders in advancing education technology, Savivo understands that integrating tech into your classroom can be an overwhelming experience.
With 30% of school children in Danish schools have adopted our e-learning products into their school system, we certainly pride our products as the preferred teachers’ companion!
We have found a useful guide to help #schools and educators identify ways and strategies to roll out technology in your classrooms. To learn more about Savivo’s range of e-learning products, visit http://savivo.com!
This month, Google introduced to the world Google Play for Education, positioning android devices to potentially challenge the current domination of iPads in classrooms.
And what does that mean for education apps and elearning games developers like Savivo?
While invitations have been splashed on across the industry for apps development studios to develop and submit their education apps, Savivo, we are already ready.
Our Preschool English app that had rocked the charts in China app store is making its way to its android version. So is our bestselling web-based Mingoville English virtual world that has already over 2 million registered users!
Without a doubt, we cannot wait for the party to start as, Google, you can count on us to turn up in our best suits no less.
Renowned educationalist Sir Ken Robinson makes an interesting case for integrating technology into the heart of education .
In arguing the unique shift today’s digital age has brought to education, Sir Robinson highlights how technology in classroom “connects students not just with people in the classroom but with virtually anyone on the planet”.
“It’s an entirely new cultural proposition”, he asserts, “and it changes the game. Technology has changed the context of education.”
This means that effective education, or the expectation of effective education, in today’s world has to embrace possibilities to transcend borders and cultures because technology has made it possible and ever easy to.
Our flagship elearning product, Mingoville English (http://mingoville.com) virtual world, was built with a foresight of this “borderless” education context even before digital education made its invasion into classrooms today.
In the fun Mingoville virtual world, children from all over the world can sign up and choose an avatar. Then within the virtual city of flamingos, challenge fellow flamingo friends from a different country to a variety games, quizzes and tasks as they complete their missions to learn English in Mingoville.
The virtual world also offers a “chat” function of an environment designed with maximum security, for kids to learn to make friends cross-culturally. What this does goes beyond learning English, to the understanding, at a tender age of as early as 6, how diverse and massive the world out there is.
It could be a trigger point for parents and teachers to probe a child to think and learn about the dynamism of today’s world. That alone could stretch the imagination and creative capacity of a child, which is essential and an absolute necessity to education. Feel free to share your thoughts on this.
Also check out our Mingoville English virtual world at www.mingoville.com.
COPENHAGEN, 15 April, 2013 – We have knocked out the dominating Chinese panda education series app in the iPad App Store in China with our latest Preschool English app.
Starring baby Flamingo, Andrea, the animated and interactive Preschool English by Mingoville app was pre-launched 10 days ago just for the iPad. The versions for the iPhone and Android mobile devices will be available upon its full launch.
The app was quickly picked up by Apple, and awarded a new product feature spot in the China App Store in less than a week. It then gradually overtook the commanding presence of the panda in the education category and finished in pole last Sunday.
“Our developers have worked extremely hard to develop a quality, savvy and fun educational app for preschool kids, we are only pleased it has been so well received in a foreign market as massive as China”, said Mingoville CEO Stephan Stephensen.
Stephan added: “We knew from our success with our flagship product, Mingoville English virtual world, we have the right innovative formula and pedagogical approach to develop a winning digital educational product, and we will keep on creating.”
About Preschool English by Mingoville
Using native real voice actors and animation, kids will be on a mission to grow their vocabulary tree as they enhance their word recognition skills while playing the app.
For their tree to grow, kids will have to complete several “missions”, each comprising of 12-15 interactive games and over 500 words to give them a sturdy foundation to learn English especially as a Second Language.